- Look in to camera collision: bug with the engine
- Look in to Gui
The first task was a finding a solution to a bug inside the engine. When the player model was near a wall and facing towards to front, camera would go inside the player model ;
the only way that I could think of was increasing the size of the boundary box of the player but that was a very bad idea since it also means increasing the size of the collision mesh.
Task2
Understanding the GUI was quite easy, since I looked in to last week. However, since the Gui was not the important part, i didn't do much work on it exept creating couple of splash screens and a main menu.
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