- black out the screen when teleporting to next mission
- start working on Gui
- simplify the game map
- include flare animation to dynamic lights
Task 1:
It was a simple process than what we all thought. All I had to do was call a function which was already implemented inside the engine (setBlackOut) . I also scheduled the blackout in order to stop showing the Loading window before the black out complete.
Task 2:
Started working on Gui. First think I have done modify the main menu and LoadingGui which come with the starter.fps. Additionaly created a function to display different background images in loading gui for different levels. More simply, if the player teleports to fortress leve, a fortress image would show and if teleports to hill top , a hill top image would show.
Task 3
I reduced the crazy amount of image shape replicaters I previosly used for ogranic materials.
Task4
enabled the flare animation for dynamic lights. This made the torch lights more realistic.
Additionally I had some new models from Designers. I added them in to the game.
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