- integrate a single built(as a team)
- Add new models from artists
- playing animation and adding the character light from week 3(last minute task)
Task 1:
Beeing aware of the presentation, we integrated the works of all programmers as one unit. We couldn't understand why advanced camera would use too much resources. We had to go with out the advanced camera due to the lag caused in game.
Task 2:
This part was done through out the week. Designers textured almost all of the models.I replaced the existing ones with these new fixed models. Also we add the stable and horses in to the game
Task 3:
Me and Todd worked on this together. We firstly add the player character in to the game. He created run, back, sidewalk, jump animations for the player character. Additionaly he created wave, node and cry animations which then I binded each animation to specific keys.
He also add a mount node in to the back of the player character which gave me the option of mounting the light from my previos week.
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