Sunday, 3 May 2009

Week 5


Assigned Task
  1. populate the map with Place holders
  2. Add snow particles in to the game map (particles from Aaron)
  3. Find out if specular mapping working in TGE
  4. make a player light following player all time
Task 1:
Mike suggested us to populate the map by using the models inside the engine. Additionaly , we had a hud model from artists to put in to the game.

Task2 :
Also added the snow particles which done by Aaron in to the game.

Task3:
In order to make the tattoos of the player character get effected by light source, I was asked to search if the specular map was supported in TGE. Soon we found it was only available in TGEA unless if we could code it.

Task4:
successfully done. I created a light holder model with three joints. Root, mount0 and mount Point. mount0 node used for attaching the Light holder to player model. mountPoint used as attaching a spot light to the lightHolder model.

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