Assigned Task
- populate the map with Place holders
- Add snow particles in to the game map (particles from Aaron)
- Find out if specular mapping working in TGE
- make a player light following player all time
Mike suggested us to populate the map by using the models inside the engine. Additionaly , we had a hud model from artists to put in to the game.
Task2 :
Also added the snow particles which done by Aaron in to the game.
Task3:
In order to make the tattoos of the player character get effected by light source, I was asked to search if the specular map was supported in TGE. Soon we found it was only available in TGEA unless if we could code it.
Task4:
successfully done. I created a light holder model with three joints. Root, mount0 and mount Point. mount0 node used for attaching the Light holder to player model. mountPoint used as attaching a spot light to the lightHolder model.
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